Welcome to my personal webpage!
I am a Research Scientist and Manager at Google, where I am leading efforts to solve real-world human perception tasks, often relying on performance capture and neural rendering to train deep learning models that generalize to in-the-wild applications.
My research interests include: 3D performance capture, photorealistic rendering, neural rendering, relighting, viewpoint synthesis.
Previously, I was a Senior Scientist and a Founding Team Member at perceptiveIO, Inc., where I developed computer vision and machine learning algorithms for 3D sensing, visual recognition and human-computer interaction.
Prior to that, I was a Post-Doc Researcher in the Interactive 3D Technologies (I3D) group at Microsoft Research Redmond where I substantially contributed to the Hololens 3D sensing capabilities. I was also one of the main contributors for the Holoportation project.
I obtained my PhD in Robotics, Cognition and Interaction Technologies at the Italian Institute of Technology in collaboration with the University of Genoa in 2013. During my PhD I developed computer vision and machine learning techniques for the iCub humanoid robot.
In 2010 I completed my Master’s Degree in Computer Engineering at Sapienza University of Rome, with a specialization in Artificial Intelligence and Pattern Recognition.