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Google AR – Join us for an internship in 2022!

In the Augmented Reality team at Google, Shahram Izadi leads a talented team of researchers and engineers with a broad mission to give people superpowers through Augmented Reality (AR). Within AR, the AR Perception Team is building novel algorithms in … Continue reading

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R&D Positions Available!

We are Hiring! We have a few positions available for a diverse mix of talented research engineers! Join our Human Perception team and let’s build together state-of-art technologies for geometry estimation, relighting, segmentation and eye/face/hands/body tracking!  Apply here!

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Portrait Light for the Pixel Camera and Google Photos

Early in October we released Portrait Light for the Pixel Camera and Google Photos. This feature, gives you the capability of adding an additional light source in your portraits and to enhance pictures in post-capture. Today we released a Google … Continue reading

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Deep Relightable Textures at SIGGRAPH Asia 2020

This week at SIGGRAPH Asia we will present Deep Relightable Textures, our latest advances in volumetric performance capture using Neural Rendering. The method can simultaneously change viewpoint and illumination of moving performers, handling self occlusions, hard shadows and preserving view … Continue reading

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CVPR 2020 Tutorials – Join us!

This year at CVPR 2020 the team organized a tutorial on Disentangled Representations for Relightable Performance Capture of Humans. In this tutorial we will show how to build performance capture systems to learn representations that can be used for photorealistic renderings … Continue reading

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Neural Rendering for Performance Capture and Beyond

Neural Rendering is a very recent research field where computer graphics meets machine learning to synthesize images of objects, subjects, scenes under desired properties such as illumination and camera viewpoint. Graphics pipelines have reached a level of rendering quality that … Continue reading

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The Relightables at SIGGRAPH Asia 2019

In the last few years we have worked very hard to push the state of the art of 3D capture systems. Some of you may have attended our tutorials at CVPR 18 and CVPR 19, where we demonstrated some of our … Continue reading

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CVPR 2019 Tutorial – Towards Relightable Volumetric Performance Capture of Humans

We are excited to present at CVPR 2019 our research work on Relightable Volumetric Performance Capture of Humans. Do not miss our tutorial! June 16th – Long Beach Convention Center in Long Beach, Room 201A. You can find the complete program at: https://augmentedperception.github.io/cvpr19 … Continue reading

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Fusion4D: the core of Holoportation

We are excited to share our work on real-time non-rigid reconstruction: Fusion4D. Our method is able to model 3D shapes with high level of details and it does not make assumptions on the objects of interest. We will present this … Continue reading

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Meet our dream team!

We are excited to present our founding team members at perceptiveIO. We have very diverse skill sets from hardware to UX design.  I feel really proud to be part of this dream team! I can’t wait to share our vision with … Continue reading

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