Tag Archives: 3dreconstruction

Fusion4D: the core of Holoportation

We are excited to share our work on real-time non-rigid reconstruction: Fusion4D. Our method is able to model 3D shapes with high level of details and it does not make assumptions on the objects of interest. We will present this … Continue reading

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HyperDepth and Global Patch Collider at CVPR 2016

We’re excited to share some up and coming papers we will be presenting at this year’s CVPR 2016 in Las Vegas (June 26th – July 1st)! HyperDepth is a breakthrough for depth estimation using structured light. We cast the stereo … Continue reading

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